2/14/2024 0 Comments Unarmed strike 5e handsBecause that would be broken, since there is no cap on damage. One thing I would not do is allow penatrating strike or Critical Strike to work with melee weapons. (Dear god, I just refered to real life as a setting.) Since I prefer that a person who makes a melee character for style reasons not be screwed out the ass for it, I don't mind giving them a boost. OK, Melee may be more powerful in SR than in real life, but it's still less powerful than guns in either setting. I'd also allow a "weapon" focus that merely added to your unarmed attack rolls, because it is flavorful and not game breaking. And in terms of game breaking, It's not like a Weapon foci is any MORE dangerous than Killing Hands. Because a Bonded wepon foci is connected to the character's Aura. That same rational is why I extend distance strike and elemental attack to bonded weapon foci, (though possibly as a separate power, as suggested). Losing the essence means incorporating it into the aura, so magic effects it like it was part of the character. It's the same as using cybereyes to target spells. Weapon foci, no matter the weapon type used, add extra dice in their use, and so count as armed.Ĭyberlimbs, however, are fair game because the player paid essence for them. Brass knuckles and shock gloves add extra damage. A boxing glove or a fist wrap doesn't add extra damage or extra attack dice to your unarmed attack. The line between armed an unarmed would be, in rules terms, the line where the attack gains extra damage or any other modification based on the equipment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |