2/17/2024 0 Comments Blender 2.8 convert text to mesh![]() MeshBuilder,StandardMaterial,ImageProcessingConfiguration,ColorCorrectionPostProcess,īut it looks like it still doesnt find the. SceneLoader,ArcRotateCamera,CubeTexture,Texture,Mesh,DefaultRenderingPipeline, Vector3,Color3,Color4,Plane,Tools,Vector2,TrailMesh, So then I noticed that I am already importing babylonjs-loaders in my react project My app is a react app, I tried to add now the on the index.html but I get same error So it seems I need to do something special to load. Logger.ts:71 BJS - : Unable to find a plugin to load. SceneLoader.AppendAsync(lrmodel, “”, scene, function (evt) ).then(Īnd then oops I see this warning in console: The function Im using to load is this one: glb, but I get error “Synta圎rror: Unexpected token g in JSON at position 0” In any case I am trying to load it with the same code I had, just changing obviously the extension to. glb format directly from blender, by the way it occupies less space, 11 megabytes instead of 18, thats very interesting is it because its a more compressed format? ![]() = Writing of JSON file completed =Įlapsed time: 0 min, 15.0985 I have exported the integrated model to gltf 2.0 in. Processing begun of light (POINT): Light.004 Processing begun of light (POINT): Light.003 Processing begun of light (POINT): Light.002 Processing begun of light (POINT): Light.001 Processing action CameraAction.001: in, out Processing begun of camera (UniversalCamera): Camera Texture type: diffuseTexture, mapped using: “UVMap” WARNING: unsupported node type(ShaderNodeValToRGB) will trigger bakingīaking texture, type: DIFFUSE, mapped using: UVMap WARNING: unsupported node type(ShaderNodeMath) will trigger baking WARNING: unsupported node type(ShaderNodeSeparateXYZ) will trigger baking = Conversion from Blender to Babylon.js = I will soon try next the export to gltf to compare.Įxporter version: 6.4.6, Blender version: 2.82 (sub 7) The “will trigger baking” lines are for sure not the issue, as those appear always in every case and the export always works perfectly, the material is baked and voila no issues at all, so the problem must be somewhere else. Thank attach below the log of the export that produces the issues, that one is with blender 2.82 but i have also tested the same with 2.80 and same issue. If you have any tip about this issue let me know If I combine a number of similar meshes I have no problems, Interestingly once in the past I did this text meshes thing and I didnt have the problem, not sure whats the issue in this specific case It seems to be something about those extra text meshes, when I get rid of them it all works well. I have tried to just assign the same material to all of them, but mmm still the problem happens anyway. ![]() It just bakes the material wrong and it all appears black in babylon. When I now export this one single mesh, something weird happens with the material unfortunately. I convert all of them to meshes, and then I merge them all using the join function of blender, so they all become one mesh. Say I have a mesh, but then I also have 4 text objects and a couple of cubes. Where I am finding a challenge is in the following case: It also works perfect when I combine say a few meshes that use the same material, all perfect. When i export meshes from blender 2.8 using the 2.8 exporter of babylon to babylon format, it works really great, all perfect.
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